Wanted: Weapons of Fate
Senior Environment Artist – GRIN
Contributed to environment production for Wanted: Weapons of Fate, supporting large-scale console level development.
Responsibilities included:
3D modeling and texturing of environment and prop assets
Planning and coordination within the environment team
Mentoring artists and supporting asset quality standards
It was a pleasure contributing to the project alongside the team at GRIN.
The following images showcase environment and prop assets I created for the project, including production breakdowns.